Infinitely Repeated Games
We have seen in the previous modules that long-term interactions are fundamentally different from one-shot interactions especially in the presence of uncertainty. Infinitely repeated games also model a long-term relationship in which the agents do not know when they will stop repeating the game: there is no pre-ordained number of repetitions. Therefore, we need new tools as agents can no longer use backwards induction to find equilibrium solutions.
Elements
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3.4.aFeasibility in Infinitely Repeated Games
The ability to identify if a payoff is feasible in a Nash equilibrium of an infinitely repeated game.
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3.4.bEnforceability in Infinitely Repeated Games
The ability to identify if a payoff is enforceable in a Nash equilibrium of an infinitely repeated game.
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3.4.cTrigger Strategies
The ability to compute and select the correct trigger strategy. E.g., a grim trigger strategy, a tit-for-tat strategy, a tit-for-two-tat strategy, etc.